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Ksp ram optimizer
Ksp ram optimizer





ksp ram optimizer
  1. Ksp ram optimizer .exe#
  2. Ksp ram optimizer update#

Both compress to DXT and generate minimaps for all non-normal map textures, with aggressive mode having a max of 256x256 and basic mode having a max of 512x512 size for normal maps that it resizes to half the size. There are two modes of compression - basic and aggressive. Note: This can cause some issues with physics, so if you want to play it safe, make it. All textures can be compressed & resized to save RAM. Then using a database is just a big, unnecessary performance hit on each lookup. Go into your KSP directory, open your settings.cfg file, and then change your max physics delta per frame to 0. you can afford the startup cost of loading the data into memory,.you can afford the memory to hold the data in memory, AND.Join Facebook to connect with Ram Ksp Ram and others you may know. The same amount of in-game time will pass itll just take longer in the real world. When the KSP physics engine gets overloaded, it will go into a sort of slow motion to keep the frame rate smoother.

Ksp ram optimizer update#

you don't need the query / update / transactional capabilities of a database, AND View the profiles of people named Ram Ksp Ram. For big ships where you have to have a lot of parts, go into the KSP settings and turn your physics delta down from 0.10 to 0.05.Try combining then with the String -> Integer preconversion. depending on precisely your data structure works e.g. There may be 3rd-party collection implementations that would help as well. Generic type parameters must be reference types. Note also that the key type has to be Integer / Long rather than int / long. I don't know what "conversion" you are referring to. That conversion takes a bit of time, and typically generates a bit of garbage.īut if the String keys do not represent integers, then this is simply not going to work. Thanks EDIT 2: Problem resolved, I had to use the 64bit exe and use -force-opengl.

Ksp ram optimizer .exe#

exe and if that doesn't work, I'll upload the log to Dropbox and link it here. The flip-side of this is that you would need to convert candidate keys from String to the real key type before doing a hashmap lookup. I am running windows 7 64bit with 8gb of RAM. The space saving is likely to be significant (maybe ~16 bytes versus ~40 bytes per key.

ksp ram optimizer

You will save some memory, since the primitive wrapper classes use less memory than the corresponding String objects. If the strings keys are actually the string representations of integers, then it could make sense to convert them to Integer or Long objects. I vaguely remember that I came across some suggestions to convert the string keys as int, but not sure about that.







Ksp ram optimizer